What developers need to know
So WCAG2 - version 2 of the Web Content Accessibility Guidelines as set out by the W3C’s Web Accessibility Initiative - has been released as a Candidate Recommendation. What does that mean for Australia? There are many issues that were addressed in WCAG1 which have been left up to policy makers and developers in WCAG2. This session will highlight these issues and talk about what kind of impact they will have on your development and on your audience.
From testability, to cognitive disabilities, we’ll go into the nitty gritty differences between WCAG1 and WCAG2 and what you will need to know to make sure that your site isn’t a potential target for litigation. In addition to development principles, we’ll address the current state of play in Australia; what the Australian Human Rights Commission (AHRC) are doing and what each state has decided to do with WCAG2.
Standards based 2D and 3D rendering for the modern browser
Since the earliest days of the web, perhaps the single biggest missing piece of functionality has been a standards based, browser native way for developers to do 2D (and 3D) rendering. Now, the Canvas element, supported in all contemporary browsers other than Internet Explorer, and part of the HTML5 specification, provides these capabilities, and is being widely adopted in cutting edge websites and applications.
The State of Developer Tools
Get up to speed with the developer tools landscape
For many years, developing for the web left quite a bit to be desired when it came to the tools at developers disposal, particularly in comparison with the sorts of development environments available for desktop applications.
But the rise of browser native tools, in Safari, Internet Explorer and Opera, browser based add-ons like Firebug, web based tools and more mean that developers have a vast array of powerful tools to help develop, debug, profile and otherwise improve their applications. But, just what’s out there? And what can be done with them?
In this session, co-founder of Ajaxian.com, and The Ajax Experience conferences, and now head of Mozilla Foundation’s new Tools team Ben Galbraith will take us on an expedition through the developer tools landscape. Learn what’s out there, and what they can do to make you more productive, your sites and applications better and faster, and your life as a developer more enjoyable.
Best practices for speeding up your site
As we pack our pages with AJAX and RIA goodness we often lose sight of the fact that the key to exceptional user experience is the responsiveness of your site. Inspired by the excellent work by Yahoo!’s Exceptional Performance team, this talk will have something that every site can benefit from. You will learn how to analyse what your end users are experiencing and how to reduce your load times by 25-50% using a range of simple techniques.
Reach the future sooner by writing forward-thinking code
In the summer of ‘07 in a flood-soaked Oxford, England, Elliot appeared on stage for the very first time. His presentation, ‘Progressive Enhancement & Intentional Degradation’, looked at how to reward modern browsers with the latest CSS tricks and punish IE by dropping certain site features. Over two years later, what has changed? We’re starting to see the ideology of progressive enhancement — especially with CSS3 — spread throughout the web design community, but more work needs to be done.
What can we do to spread the message further and design a better-looking web faster? Elliot will look at how features of the CSS2.1 and CSS3 specs can enhance your websites and he’ll examine the implication of using such techniques. He’ll look at the issues surrounding font embedding and the recent development of the font-as-service; the arguments about browser support; the potentially controversial irrelevance of validation; and how we can attempt to reach the future sooner by writing forward-thinking code. In this motivational presentation Elliot will urge you to embrace the techniques of modern web design and to stop worrying about the so-called restraints.
Making the right choice
There are a number of different approaches, and some are better than others. Choose the right framework and you’ll save yourself a lot of work. Choose the wrong one, and you’ll find your projects weighed down by restrictive assumptions and masses of code that you don’t understand. When it comes to CSS frameworks, making the right choice is everything. By the end of this session, you might just decide that the right framework for you is no framework at all.
Engaging user interaction with jQuery
The Atari 2600 provided a debilitating palette of raw objects meant for creating simple games like Pong, Hockey, and One-Player Pong. From within these documented constraints, daring developers pushed the machine well beyond its conceived limitations - creating such epic masterpieces as Pitfall! and E.T. and raising the bar for game development forever.
In this session we’ll see how the application of old-school game development ideas to jQuery might push us to look beyond the intended uses of current web technologies: and how doing this can lead (and has lead) to innovation in web development. We’ll apply these insights to the creation of interesting widgets and UI elements with animations, effects, and networked communication - to show that all user interaction needs to be fun and engaging to be a useful addition to a site, rather than a token bit of UI eye candy.